Zuma. There’s something Zen about making those colored balls explode.
Woosh-Bong. An improv warm-up. Sort of like a virtual video game married to invisible pinball. (Every troupe uses their own variations – we have “Sheild” instead of “Denied,” for example.)
Phase 10. Gin Rummy meets Uno. Much more fun than it sounds.
Weffriddles. Granted, I got distracted around #58, and never went back, but it was amusing while I played it.
What? It’s played in cars, mostly. The object is to avoid using the word “what” (or its equivalent in any known languages) while trying to get fellow players to use the word, during the course of a “normal” conversation.
Rigmarole. It’s much like the improv game “Story,” except that the point is to actually tell a story to conclusion, and there’s no eliminations. A really good example of it can be found in the novel Little Women.
The Sims, except I don’t really play it, as much as use it to release my inner psychopath, by finding new and extreme ways to kill my sims. My early favorite was to stick them in a swimming pool and remove the ladder, but I’ve branched out since then. And yes, I do name them after people who’ve pissed me off lately.
Cranium. Charades, trivia, and purple clay, all wrapped up together. Much fun!
Balderdash! The ultimate word game. Can be as complex as players care to make it. We generally throw away the board, and just use the cards.